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Solaris Rift
I spent a year creating Solaris Rift with a cross-discipline team of 13 students working in a custom engine. Currently available on Steam!
I was one of our character artists primarily in charge of designing and illustrating the human units, player ship, and final boss.
I also animated the players ship and final boss using Spine, and created some of the VFX using our custom particle VFX editor.
Here are a collection of screenshots from the game.
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