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Project Atlantis

My cross-discipline team of 18 students spent a year and a half developing Project Atlantis as a student game project during our junior and senior years of college.

During that time I acted as Art Lead/Art Producer overlooking 6 other artists, and worked as  a 3D generalist. My asset contribution focused on modelling and texturing the fish and marine life, as well as some of the architecture.  Our Art Director, Kacey Lei Quillopo, and I were responsible for all the setdressing and asset placement.

This first section consists of various screenshots in our game of areas where I was the primary setdresser.

These are the fish and marine life I helped model and texture along side our character artist, Tristan Adam.

Finally, these are a few of the modular architecture assets I was in charge of modelling and texturing.

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